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- /*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
-
- #include <GL/gl.h>
- #include <GL/glu.h>
- #include <GL/glut.h>
-
- #include "fonts.h"
-
- GLenum tkCreateStrokeFont(GLuint fontBase)
- {
- GLint mode, i, j;
-
- for (i = 0; strokeFont[i][0] != END_OF_LIST; i++) {
- glNewList(fontBase+(unsigned int)strokeFont[i][0], GL_COMPILE);
- for (j = 1; mode = strokeFont[i][j]; j += 3) {
- if (mode == FONT_BEGIN) {
- glBegin(GL_LINE_LOOP);
- glVertex2f((float)strokeFont[i][j+1]*STROKE_SCALE,
- (float)strokeFont[i][j+2]*STROKE_SCALE);
- } else if (mode == FONT_NEXT) {
- glVertex2f((float)strokeFont[i][j+1]*STROKE_SCALE,
- (float)strokeFont[i][j+2]*STROKE_SCALE);
- } else if (mode == FONT_END) {
- glVertex2f((float)strokeFont[i][j+1]*STROKE_SCALE,
- (float)strokeFont[i][j+2]*STROKE_SCALE);
- glEnd();
- } else if (mode == FONT_ADVANCE) {
- glTranslatef((float)strokeFont[i][j+1]*STROKE_SCALE,
- (float)strokeFont[i][j+2]*STROKE_SCALE, 0.0);
- break;
- }
- }
- glEndList();
- }
- return GL_TRUE;
- }
-
- GLenum tkCreateOutlineFont(GLuint fontBase)
- {
- GLint mode, i, j;
-
- for (i = 0; outlineFont[i][0] != END_OF_LIST; i++) {
- glNewList(fontBase+(unsigned int)outlineFont[i][0], GL_COMPILE);
- for (j = 1; mode = outlineFont[i][j]; j += 3) {
- if (mode == FONT_BEGIN) {
- glBegin(GL_LINE_STRIP);
- glVertex2f((float)outlineFont[i][j+1]*OUTLINE_SCALE,
- (float)outlineFont[i][j+2]*OUTLINE_SCALE);
- } else if (mode == FONT_NEXT) {
- glVertex2f((float)outlineFont[i][j+1]*OUTLINE_SCALE,
- (float)outlineFont[i][j+2]*OUTLINE_SCALE);
- } else if (mode == FONT_END) {
- glVertex2f((float)outlineFont[i][j+1]*OUTLINE_SCALE,
- (float)outlineFont[i][j+2]*OUTLINE_SCALE);
- glEnd();
- } else if (mode == FONT_ADVANCE) {
- glTranslatef((float)outlineFont[i][j+1]*OUTLINE_SCALE,
- (float)outlineFont[i][j+2]*OUTLINE_SCALE, 0.0);
- break;
- }
- }
- glEndList();
- }
- return GL_TRUE;
- }
-
- GLenum tkCreateFilledFont(GLuint fontBase)
- {
- GLint mode, i, j;
-
- for (i = 0; filledFont[i][0] != END_OF_LIST; i++) {
- glNewList(fontBase+(unsigned int)filledFont[i][0], GL_COMPILE);
- for (j = 1; mode = filledFont[i][j]; j += 3) {
- if (mode == FONT_BEGIN) {
- glBegin(GL_TRIANGLE_STRIP);
- glVertex2f((float)filledFont[i][j+1]*FILLED_SCALE,
- (float)filledFont[i][j+2]*FILLED_SCALE);
- } else if (mode == FONT_NEXT) {
- glVertex2f((float)filledFont[i][j+1]*FILLED_SCALE,
- (float)filledFont[i][j+2]*FILLED_SCALE);
- } else if (mode == FONT_END) {
- glVertex2f((float)filledFont[i][j+1]*FILLED_SCALE,
- (float)filledFont[i][j+2]*FILLED_SCALE);
- glEnd();
- } else if (mode == FONT_ADVANCE) {
- glTranslatef((float)filledFont[i][j+1]*FILLED_SCALE,
- (float)filledFont[i][j+2]*FILLED_SCALE, 0.0);
- break;
- }
- }
- glEndList();
- }
- return GL_TRUE;
- }
-
- void DrawStr(GLuint base, char *str)
- {
-
- glPushAttrib(GL_LIST_BIT);
- glListBase(base);
- glCallLists(strlen(str), GL_UNSIGNED_BYTE, (unsigned char *)str);
- glPopAttrib();
- }
-
- /**************************************************************************
- * RenderBitmapFontString() - Print an ASCII text string in given font
- **************************************************************************/
-
- GLvoid
- RenderBitmapFontString( void *font, char *string )
- {
- int i;
- int len = (int) strlen(string);
- for (i = 0; i < len; i++) {
- glutBitmapCharacter(font, string[i]);
- }
- }
-